Cash for content
June 17, 2006 on 7:53 pm | In The Casual Games Business, The Casual Games Industry |
The casual game sector is the darling of the media, the geek-o-sphere and the investment community. Every week, another articles appears in Forbes or the New York Times (free registration required) saying our little world is going through a massive growth spurt. And it’s true. Whether we look at diverse multinationals like Microsoft and Electronic Arts or casual game (and advergame) specialists like ourselves, suddenly we’re finding that last year’s school uniform doesn’t fit anymore.
But that doesn’t mean we’re ready to grow up.
The sad truth is most of our industry just wants to part with some content for cash. I don’t usually like to generalise, and I’m not claiming that we at 3RD sense have it all worked out, but most of our industry isn’t looking beyond flogging the next game.
When the casual game sector reaches maturity, we’ll expect much more from our relationships with players — and we’ll understand that the first step towards building these relationships is to give them much more that games. As full-fledged adults, we’ll build lasting relationships with our players by providing a broad range of services and a rich gaming experience. This is one of the themes I hope to develop in The Little Gamer, and one of the reasons I started the blog.
There’s this perception in our sector that you’ve just got to get the product out the door and that there’s no need to build any long-term relationship with the user. It’s a flaw in an industry that’s on a bit of a high at the moment. But the boom times won’t last forever. In the long run, the developers/publishers/distributors/retailers/portals (delete as you see fit) that build a deeper relationship with the customer will do much, much better.
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I’m sure there is a lot of media interest in the casual games sector, but your comment “Every week, another article appears in Forbes or the New York Times” seems a little over the top.
Is there really that much attention? Or were you generalising to make a point?
Comment by Paull Young — 6 July, 2006 #
I was just making a point really, or maybe it just feels that way. 5 years ago there was nothing in the big press about Casual Games and there really is a lot of press these days, which great for the industry.
Comment by the little gamer — 6 July, 2006 #